Finalist ProjectAs part of my degree course I was required to design and deliver a working code project to my own specification, we were required to present the project to senior academics and then write a detailed report on its workings, all in a year long production cycle. I chose to create a Half-Life Mod for my project focusing on creating a unique monster AI for the player to fight. The project had a dual goal firstly to experiment with modelling a monsters AI around a primative emotional system and adding some interesting non-combat (but still game relevent) behaviours, this was to satisfy the academic requirements of the project. The second goal was to achieve the first while still keeping the project fun to play. The project involved working with the Half-Life SDK in Object Oriented C++ code which I learnt for the purposes of this project. It also involved some scripting and animation work in creating the creatures as ingame entities. You can find more detail about the project through the following materials:
I was awarded a first class mark for this project. |